AutocompleteĪfter hours of frustration, I decided to setup VScode instead. Without indexing, the project will do syntax highlighting but jump to defintion is doesn’t work, autocomplete is lackluster and in the end you’re better off just using a text editor with syntax highlighting for all the help it gives you. Why does it matter? Indexing allows the editor features you’d expect to have access to like autocompletion, linting etc. XCode will try and index the C++ project which will take forever, I don’t know how long exactly because I gave up after 4 hours. I tried getting Xcode working with Unreal Engine 4.26 but I kept running into the same issue. Here’s my setup that I’ve found to be pretty good so far. My only regret is that there are far more hoops to jump through for getting Unreal Engine working (especially if you’ve got a shiny new M1). I use a Mac day to day for work and recently got rid of my Windows machine as it just wasn’t getting used. So how do we get a good development experience on Mac in UE4 with C++? Windows is still the the most popular operating system for Unreal Engine 4 development and it shows, most tutorials you’ll see, documentation and resources default to Windows. but it’s not so common for video game development. Mac is a popular patform for developers of web apps, server applications etc.
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